The Making of the “Atari: Game Over” Documentary with Zak Penn
Released on 11/17/2014
(dramatic music)
[Man] When this project was first pitched to me
I said yes quicker than anything
I've ever been presented before.
That's just because I have this intense nostalgia.
I grew up on Atari.
The moment that the first cartridge
appeared in the bucket, the first time
that I saw a mound of dirt that had just been pulled out,
and there was an ET game sitting at the top of it,
it was kinda surreal.
We found an intact ET, the video game.
(cheering)
ET is definitely here.
Here we are, I'm actually holding
one of the ET cartridges that was
pulled out of the landfill.
It was a legend in the video game industry
for three decades, and now, finally,
we can say with absolute certainty,
that it is true.
Atari was really buried out here
in the New Mexico dessert.
(video game sound effect)
[Player] The worst video game ever.
ET for Atari.
It was bad, brutal, unfair, didn't make a lot of sense.
[Narrator] How did a company that was so innovative
fail so miserably.
The zenith of Atari, the point in
the late 70s and early 80s
when this kind of group
of some creative genius engineers
came together to create this amazing company.
And I think it was a kind of
completely unique company at the time.
It was doing something that no one else did.
Over there's where the hot tub was,
inside on the first floor
there's some great stuff that went on in that room.
Over here, here's the hill that, ya know
one day I was wearing a dashiki shirt
which I was very into back then
and I would do somersaults down the hill.
I might have had some cocktails
that afternoon at that point.
Did you know that you were entering
this crazy party atmosphere that you'd be
No, even though I was told I was,
I had no expectation that it could really exist.
[Nolan] The best recruiting tool we could have
for an engineer was to bring him over
to one of our parties.
Hey, what's happening people?
Hey, how's it goin'?
[Nolan] They thought, Hey, I'm a nerd
there are girls here, they're talking to me.
It's good.
That was the culture.
These guys are the lifeblood of the biz
and they do what they wanna do.
And that's fine.
That's what made them the fastest
rising company in American business history
and also made them the fastest
falling company in American business history.
[Jonathan] And the mystery itself was really
the thing that drew me to it.
Is that, why, after 30 years, do so many people,
care so much about a bunch of garbage.
We needed to find a director who
first and foremost,
was a part of the gaming community,
understood the gaming community,
and there weren't a lot of people
who fit that description
and it sort of was a little bit of a no-brainer.
He's got a kind of enduring fascination with
the evolution of myths and legends.
He made a film called Incident at Loch Ness,
which dealt with mythology
and the mythology of Loch Ness.
[Zac] I think the reasons why Atari
buried these games in the desert,
they're actually a little bit more complicated
and mundane than people would like them to be.
What we found out was that they used to crush the games.
And crushing the games is more expensive than burying them.
So, Joe Lewandowski is the guy
who actually figured out where the games were.
He's the historian, if you will.
About four years ago, all of a sudden
a bunch of people started calling
and it was like what's next, what's the interest?
So, it's kinda entertaining to read all that
when you actually were there
and knowing what had happened.
And then we went through the process
of locating and doing all this stuff
and gathering information and witnesses
and it's like, eh, maybe there is a story.
There was also this guy, Jim Heller,
who appeared really just weeks before
the movie went into production
and Jim was actually the guy who buried the games.
He was the individual at Atari
who was responsible for getting those games
and putting them in this landfill.
I worked in Atari from 1976 to 1983.
I do not know exactly what was sent up here.
I just know it was by the truckload.
Once Jim materialized, it really,
I think it helped narrow down the search
to the point where we were able to be successful.
We took up about 1500, I would say,
that they thought were representative of the whole.
They estimated 750,000 cartridges had been buried.
But it wasn't just bad games.
There were lots of really good games there.
The question of what happens to the cartridges,
is a little bit unanswered,
at least from my point-of-view.
I think they're gonna put some on display.
I don't know if they're gonna sell some of them.
I've heard rumors that they will.
There was this funny moment at the end of shooting
where I thought, oh good, our cartridges.
And they were like, no, not your cartridges.
You're just making a documentary.
I was like, oh yeah, you're right.
Yeah, I'm gonna give you one of the games
that we pulled from the ground.
Are you serious?
I am, and I should tell you,
this is illegal because, technically,
the city owns it, so you could go to jail.
Put it in your pants before you walk out.
(heavy pulsing music)
Hello there.
I'm Howard Scott Warshaw,
designer of Yars' Revenge,
Raiders of the Lost Ark and ET.
Subscribe to the Wired Channel
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Featuring: Chris Kohler, Howard Scott Warshaw, Zak Penn, Howard Scott Warshaw
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