Visit an Audio Installation That Surrounds You With Sound
Released on 10/06/2017
[Narrator] In a quiet corner of San Francisco,
nestled among the warehouses and the
old ship building docks far from downtown,
some artists have constructed a
temple of sound called Envelop.
On the surface, Envelop is just a room,
about 45 feet long and 20 feet wide
with a kick-ass surround sound system.
There are stacks of speakers arranged
all around you, below you, and above you.
It's a place where you can go and
listen to music in a fully immersive
360-degree environment.
But as an idea, Envelop is bigger
than just the one room.
My name is Christopher Willits.
I'm an artist and musician based in San Francisco.
I'm also the Executive Director of Envelop,
and we develop spatial audio listening spaces
and also open-source and free software tools.
[Narrator] That free software
Christopher is talking about is
the core of what the Envelop crew does.
They've created their own plug-in
for music creation apps that lets musicians
mix their songs, not just in stereo,
but all around the listener in a full sphere.
Among sound designers, this technique
of mixing sound is called ambisonics, or spatial audio.
For years, we've been listening
to stereo, and that's incredible.
However, it's not composed to be
moving around an audience.
It's really just coming at you from one direction.
So, spatial audio allows a composer
to use space as another part of that music.
It allows an audience to have a
shared experience of the sound
that's very similar to the way
that we experience sound every day,
which is in three dimensions all around us.
[Narrator] Envelop at The Midway
has 32 speakers around the room,
and when you stand in the middle,
or anywhere really, you can feel sound
filling the whole space.
Drums spin around you, and low drone notes buzz behind you.
High frequency effects fizz and bubble on all sides.
It's pretty far out.
But you don't need 32 speakers to
listen to a performance created with Envelop.
The system is designed to plug into
any speaker array, whether you've got
150 speaker bins in a huge room or
just a pair of headphones.
Envelop is infinitely scalable.
So, what we're seeing here is a representation
of a virtual sphere from a bird's-eye view.
This one channel's a stereo channel.
There's a left and a right side.
This is the phantom center, and we can
move this all around that sphere.
We can also make it go up or down within the space.
And also make it move away from the listener
or very close, and I'll have it be
right inside the middle of the space.
So, anything that's playing back
within this Ableton Live track is gonna be told
where to go within the virtual sphere with these
coordinates that I'm controlling right here.
[Narrator] Part of Envelop's mission
is to encourage musicians to start
mixing with their plug-in, but also,
they're trying to get venues to adopt
the platform and install the equipment
necessary to host their own ambisonic happenings.
Because what good is a crazy spatial audio
freakout without a proper space to hear it in?
This project started in a lot of ways,
it's just kind of like technological
solution of how can we make spatial audio
more accessible to people?
You know, how can we make the music
of our dreams, and what we're realizing is
the real connection to people is with each other.
There's a social, emotional connection
that's happening that's really
the main dividend that we're seeing.
[Narrator] It really is a unique experience
listening to a piece of music inside Envelop.
Christopher is a well-respected composer and musician.
He makes his own ambient electronic music,
and he played a few of his tracks
for me over Envelop's system.
Walking around the room while the songs
were playing, it didn't really sound like the
music was coming from the speakers around me.
The music was just part of the room.
And of course, spatial audio is
a big component of VR and 360 video.
Musicians and sound designers could even
use Envelop to make an ambisonic mix
for VR experience that could be
played back in a pair of headphones
or in a big room with a dozen speakers.
We're working with a few different
VR partners right now on how we can
start to incorporate live performance
with the VR, how we can incorporate
where visuals and audio are connecting
with our software, and then also
their live, real-time VR renders.
So that's, yeah, there's a whole
lot to explore there.
[Narrator] Spatial audio and ambisonics
have been around for a long time.
You might remember quadriphonic
mixes of LPs in the 1970s.
But it's still a growing field, so Envelop
is making its code free and open-source.
It's really a core intention for this
whole project to be a non-profit
and for us to have open-source tools.
We feel that we really need to do
our best to get this out there
just as much as possible.
Our mission is really to get
the sound out there in the right way,
which is spatial, which is three-dimensional.
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