Throw yourself into the VR void 250 miles above Earth with the ISS spacewalk app

Now you can visit the International Space Station without a space suit thanks to Rewind's space experience

Even in virtual reality, floating 402 kilometres above Earth is terrifying. Home, a 15-minute experience created by London-based production studio Rewind, is the closest most of us will get to the real thing. Read more: We took a VR space walk on a £20,000 'weightlessness' chair in the name of tech journalism

Based on Tim Peake's Nasa and European Space Agency (ESA) training programme, Rewind is intended as a recreation of working on the International Space Station (ISS).

To develop the experience, the studio worked closely with Nasa and the ESA. "Nasa has an open-source library of 3D models and plans, so we used that for reference," explains Matt Allen, the company's 30-year-old CTO. "With the ISS model, the airlock and the suits, we wanted to be as accurate as possible." To build the visuals, the company used modelling packages such as 3D Studio Max and Unreal Engine 4.

The narrative, created by the BBC's digital storytelling team, begins on the Quest Airlock of the ISS. Read more: Could you cut it as an astronaut? Try your hand at these real-life training scenarios

After opening the airlock, players must traverse the exterior of the space station - with an accompanying view of Earth below - to a radiator panel. To do this they must use HTC Vive controllers as hands. The sensation is exhilarating, if at times unsettling: Allen's team had to adapt the experience because heights in VR can make viewers squeamish. "We had to tweak the way you move and traverse the outside of the ISS, taking away a few degrees of freedom," explains Allen. "It can be quite nauseating in VR."

Home won the Audience award at the Sheffield film festival in 2016 and is available now on HTC Vive 
and Oculus. Rewind may have traversed shallow space, but the studio isn't getting complacent. It is branching out into augmented reality with experiences using the Microsoft HoloLens. "VR is a major thing now," says Allen, "but we're always looking forward to the future." The sky's no longer the limit.

Home: A VR spacewalk will be available on the Steam Store "in the coming months"

This article was originally published by WIRED UK