Tested: best on-stage illusion systems

This article was taken from the August 2013 issue of Wired magazine. Be the first to read Wired's articles in print before they're posted online, and get your hands on loads of additional content by subscribing online.

All-singing, all-dancing -- 3D telepresence is becoming real

Why we tested

As will.i.am often finds himself with meetings in two different time zones at once - and a long-haul flight isn't always logistically possible -- holography is his next best option.

How we tested

Wired tried five immersive display systems, from 2D projections to 360 degree near-holographic models. We judged on realism, immersiveness and elaborateness of staging. Many suffer from lags and motion blur, and eye contact can be an issue, with skewed gaze ruining the illusion. We judged against these concerns, ranking from rudimentary to convincing, and on their "uncanny valley" factor.

Musion Eyeliner (pictured above)

A world leader, recognised for digitally resurrecting Tupac Shakur at Coachella 2012, Musion doesn't create true holograms but adapts the Pepper's Ghost effect. An HD projector illuminates a thin, effectively invisible foil in front of the stage, from a 45-degree angle. The image hits a reflective surface below the foil, and also passes through it, on to the stage behind. The 3D effect is extraordinary; Wired was genuinely hesitant to differentiate humans and projections. The subject appears to look directly at you, offering a disturbing intensity of intimacy.

Unfortunately, only the audience can see it -- those on stage rely on monitors.

Live telepresence needs a fast, direct connection of 10-20 Mbps (recordings are higher quality), but Musion uses its own codec that reduces lag and eliminates most of the signs of motion blur.

Wired: Convincing to the point of creepy

Tired: Elaborate staging; visible by audience only

Score: 8

Cost: Rentals from £40,000

musion.co.uk

Specifications

Projection effect: Pepper's Ghost

Telepresence: One way (one to thousands)

Display area: 6m x 4m stage (varies)

Line of sight: Direct

Polycom RealPresenceExperience (RTX)

Polycom's RTX is a virtual conference-room. A single widescreen with rear projection gives the sense of a continuous oval table, beaming in rooms elsewhere built to the same spec. wired hooked up with various rooms around the world, from Stockholm to Hong Kong, all relatively fuss-free. After a few minutes adjusting, the effect is natural, full-size and absent of cues suggesting anything other than real life. Rooms with symmetrical distances from cameras (held within the screen) make for natural line of sight and a comfortable conversational distance. Ease of set-up and a rock-solid back end makes the RTX convenient enough for the first-class-flying financier to think twice before travelling.

Wired: Ease of use; natural feel

Tired: The image is only in 2D

Score: 6

Cost: Installations from $300,000

polycom.co.uk

Specifications

Projection effect: Rear projection

Telepresence: Two way

Display area: 96" x 42" (24:9) screen

Line of sight: Direct (EyeConnect)

DVE Immersion Room

A mix of Musion and Polycom's methods, DVE's Immersion Room uses the same Pepper's Ghost effect as Musion, but has engineered it to work convincingly in a close-up environment. For 3D telepresence, it's the better of both. The setup we tried was to the same spec as that used by the US Department of Energy. A beam-splitting angled foil projects a 120-inch image across from the table, and produces an intensely bright, lifelike image. The screen is apparently edgeless, making the staging of an illusion unnoticeable, and the camera sits invisibly behind the screen, so line of sight is direct and communication feels very natural. Any codec can be used, so performance quality varies -- but clients can pick and choose to adapt it to their specific needs.

Wired: Close-up hologram

Tired: The very expensive option

Score: 8

Cost: Installations from around $1.2 million

dvetelepresence.com

Specifications

Projection effect: Pepper's Ghost

Telepresence: Two way (up to nine per room)

Display area: 120-inch (16:9) screen

Line of sight: Direct

immersaVu

The immersaVu consists of a widescreen dome engulfing the viewer with a 160-degree field of view. A projector beams on to a convex mirror above the viewer's head, reflected onto the 80-inch-wide screen. Intermediating software processes the image to correct and de-warp the projection. The unit is light and easy to set up -- a single unit that can be mounted on a wall or table. Quality depends largely on the HD projector, with options for 3D and 4K upgrades.

With a stereoscopic 3D camera for capture and glasses for the viewer, a fully immersive one-on-one conversation can be had -- but the enclosure is better suited to 3D viewing and gaming, both of which impress.

Wired: Immersive enclosure

Tired: Rudimentary telepresence options

Score: 6

Cost: From £8,000

inition.co.uk

Specifications

Projection effect: Dome projection

Telepresence: One way(one-to-one)

Display area: 80-inch screen

Line of sight: Varies

TeleHuman

Of the systems reviewed here, researchers at Queen's University in Canada have produced the closest to 3D telepresence -- and they used everyday hardware: ten Microsoft Kinect sensors (which track a participant's movements), plus a projector and convex mirror in a 1.8m acrylic tube in which the projection appears. The cylindrical projection allows the viewer to move around with a 360 degree parallax effect. The setup is light and mobile, and the life-size 3D impresses, but it's a little rough round the edges.

Wired: True 3D

Tired: Heath Robinson construction

Score: 7

Cost: Custom orders, price TBC

hml.queensu.ca

[TeleHuman are commercially developing the system with Edinburgh-based company Pufferfish]

Specifications

Projection effect: Cylindrical

Telepresence: One way (one-to-one)

Display area: 1.8m x 0.76m tube

Line of sight: Head tracking

This article was originally published by WIRED UK