This article was taken from the October issue of Wired magazine. Be the first to read Wired's articles in print before they're posted online, and get your hands on loads of additional content by subscribing online
SuperSoaker (above): Lonnie Johnson was trying to build a better refrigerator, based on a low-cost heat pump that circulated water instead of Freon. But when one of his custom-machined brass nozzles blasted a stream of water across his bathroom, Johnson -- by day an engineer at Nasa's Jet Propulsion Laboratory -- realised he had the makings of something way more fun. A shotgun-style air pump and a series of check valves allowed for sniper-like range and accuracy with little exertion. Selling the idea to toy companies, though, was more of an effort. After seven years of frustration, Johnson scrapped his difficult-to-manufacture Plexiglas "pressure containment vessel" for an empty two-litre cola bottle. It wasn't slick, but it was easy to make. In 1990, the toy maker Larami brought the Power Drencher to store shelves; it sold roughly two million of them in the first year alone. Rebranded as the Super Soaker, the line has raked in sales of more than £130 million to date.
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Push-button telephone (above): Dialling an old rotary phone was a laborious, time-intensive task: your house could burn down before you finished cranking out 999. In the late 40s, switchboard operators already had a more efficient push-button set-up that used tones instead of electrical pulses to signal each digit. So Bell Labs's engineers set out to adapt that system for customers. Gutting aWestern Electric 302 tabletop rotary, they installed a set of ten 7.6cm metal reeds. Pressing a button plucked a specific reed, producing a unique sound. Thirty-five test units were deployed to phone-company employees' homes in Media, Pennsylvania, but the year-long trial was a bust. Moving or bumping the phone warped the reeds, and any static on the line -- or even talking -- while dialling caused interference. Push-button phones didn't become consumer-ready until 1963, when solid-state electronics replaced the reeds, generating foolproof digital tones.
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Atari Video Computing System (above): Atari would have been in deep trouble had word got out that it was developing a revolutionary new gaming console. A June 1976 patent settlement granted Magnavox the right to any new Atari hardware introduced in the following 12 months. So head engineer Al Alcorn took the project, codenamed Stella after an engineer's bicycle, to a remote mountaintop lab near Grass Valley, California.
The final prototype, put together by Cyan Engineering in just three months with less than $500 in parts, generated video on the fly and could run multiple games. Later, Atari would use Cyan's code as the brains for the Video Computer System - eventually rebranded as the 2600. Of course, the company waited until CES in June 1977 to brag about it. Atari went on to sell more than 30 million consoles and became synonymous with home videogames in the 80s.
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Moog modular (above): Like computers, music synthesisers once filled entire rooms. Yet the effects they created couldn't change after the keys were struck, and electronic composer Herb Deutsch found that limiting. A young electrical engineer named Bob Moog (pronounced to rhyme with "rogue") suggested Deutsch help him wire up a better (and more portable) instrument, and so the pair spent two weeks tinkering in Moog's unfinished basement in Trumansburg, New York. A keyboard from an old electric organ was attached to a tangle of breadboards and circuitry. Adding two oscillators allowed voltage and, therefore, frequencies to be modulated (no more fixed pitches). Deutsch explained articulation to Moog: hitting a piano key is an "attack"; holding a finger on a depressed key allows a note to fade or "decay". The engineer listened, then sent Deutsch to the hardware store for a 35-cent doorbell button. An hour later, he had hacked together an envelope generator to simulate articulation. Moog's analogue synth was a hit. Adopted by pop artists such as Kraftwerk, Stevie Wonder and disco producer Giorgio Moroder, it helped create the sound of the 1970s. Today, Moogs are used by everyone from Daft Punk to Dr Dre.
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Apple I (above): 25-year-old engineer at Hewlett-Packard, Steve Wozniak was using his spare time to design a language interpreter for a new 8-bit microprocessor called the MOS 6502. But even though the motherboard he created was smaller and less complex than other kits on the market, and even though Wozniak gave away the schematics for nothing, hobbyists still found the board difficult to build. SoWoz and his high-school friend Steve Jobs, who was working at Atari, decided to sell preassembled boards -- which they dubbed the Apple I. They built them at night in Jobs's parents' garage, paying Jobs's sister $1 a board to insert chips. In 1976, they produced 200 units and sold 150 of them at $500, a tidy 100 per cent markup over cost. The Apple I's drawback: it had dynamic RAM but no permanent storage, so you had to plug in your own cassette drive to save anything.
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Motorola DynaTAC (above): Martin Cooper built the world's first mobile phone in just 90 days. "All of the necessary technology existed in one place or another in our research labs," says Cooper, a vice-president who oversaw development of Motorola's Dynamic Adaptive Total Area Coverage handset. "But when you see the stuff we jammed into this unit, you marvel that they ever made it work." Without large-scale integrated circuits, engineers had to stuff thousands of resistors, capacitors, inductors and ceramic filters into a 2kg package. The biggest challenge was a device that Motorola researchers had invented called a triselector, which enabled simultaneous talking and listening. All mobile devices until then had been press-to talk walkies. Unfortunately, the triselector was as big as a double cheeseburger -- Cooper and his team managed to scale it down to a tenth of that. After erecting a 900MHz base station in Manhattan, Cooper stood on Sixth Avenue and successfully called -- where else? -- Bell Labs.
This article was originally published by WIRED UK