Changing the Way We Look at the Positives of Gaming

GeekDad Andy Robertson continues his exploration of how we discuss video games, and why the way we talk and think about them matters.

GeekDad Andy Robertson continues to explore the deeper value and potential of video games and their cultural roles.

This year, he's given a TEDxExeter talk on storytelling and expanding the ways we think and talk about video games (see his Family Gamer TV Live series), and woven the PlayStation 3 game Flower into a worship service at Exeter Cathedral.

His latest contribution to the conversation is a post at the TED Blog, "Finding the meaning in video games," which brings up the interesting point that positive views of video gaming are often couched in "justifying games by their secondary benefits."

"If we judged novels, films or music solely in terms of potential harm or self-improvement," Andy writes, "we'd miss their value in just the same way as we are missing a key part of what makes video games culturally significant."

It's a good read, and the post also includes two other thoughtful and entertaining TED talks.