Alt Text: It's Time for Videogame Psychotherapy

I recently got to thinking about the parallels between my videogame life and my real life. Arguably, I would have accomplished much more in real life if I didn’t play so many videogames, but there’s very little chance that I would have saved the planet from a bunch of ancient evils suddenly freed from their […]
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Adriano Agulló/Flickr

I recently got to thinking about the parallels between my videogame life and my real life. Arguably, I would have accomplished much more in real life if I didn't play so many videogames, but there's very little chance that I would have saved the planet from a bunch of ancient evils suddenly freed from their timeless imprisonment, or even killed hundreds of legless green pigs by throwing myself at them, so it's kind of a toss-up.

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I have noticed, however, that in spite of the fact that in videogames I am generally better looking, better armed and can often somehow jump a second time when I'm already in midair, there are some clear parallels between how I play videogames and how I play this life we call real.

To begin with, I'm not very good with money in either milieu. This is due in part to my love of trinkets, gadgets and habits, but it doesn't really get out of control until I combine that love with my enormous ability for self-deception. For instance, when I was sucked into World of Warcraft for a couple-four years, I kept convincing myself that I had figured out how to game the crafting system.

For those untainted souls who have never played, your character in Warcraft can learn how to create things like weapons or armor or fish soup, and then sell those things to other players. So I would borrow in-game gold from my tolerant then-girlfriend, use it to buy materials to level up my crafting skills, then start making saleable items and, by and large, fail to sell them. Luckily, this rarely bothered said then-girlfriend, because in the meantime she had been actually playing the normal, monster-slaughtering part of the game, leveled up, and gotten tons of gold.

I have the same difficulty in real life. You would be amazed at the purchases you can justify if you're a professional tech writer. No writer ever got paid more because he had the 32-GB iPhone instead of the 16, but standing in the Apple Store it's easy enough to convince myself that the upgrade is a business purchase, along with the nifty iPhone case that holds my credit cards -- there's irony in there somewhere -- and the extensible, retractable charging cable. This, as you might imagine, has not lead to a well-funded IRA.

Another parallel between my videogame life and my oxygen-metabolizing life is that in both cases I tend to either under-think decisions or drastically overthink them. For instance, I've been playing a number of multiplayer strategy games lately, and I always use one of two approaches:

1. "Let's see what happens if I do this. Ah, OK, I get stomped."

2. "Let me create a spreadsheet with complicated estimates of relative power levels of various components of the game, then revise said spreadsheets to take into account assorted contextual factors depending on the current state of the— OK, I'm bored now. Let's just see what happens if I do this. Ah, OK, I get stomped."

>Imagine the insights that would come from having a therapist follow you around Azeroth.

I think there's room for a revolution in psychotherapy here. Real life is so messy and complicated; imagine the insights that would come from having a therapist follow you around Azeroth or Liberty City and see how you interact with the world.

There'd need to be therapists who understand that videogames' mindless, continual murder is part of the normal background of the medium, of course, or else everyone would end up with a diagnosis of "the sort of psychopath that even psychopaths think is kinda skin-crawly," but once you get past that, a lot of good could be done.

I wonder if, with such guidance, I might overcome my lifelong tendency to overthink and overspend. I'm tempted to seek out such help, but I already owe my therapist of five years a bunch of money.

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Born helpless, naked and unable to provide for himself, Lore Sjöberg overcame these handicaps to become a protagonist, an antagonist and a pipe organist.