Squibble can't walk or jump. What he can do is stretch and stick — an animated version of the 25-cent rubbery hands you used to buy from supermarket vending machines. To engineer his escape from the evil scientist's hideout, you've got to stretch, swing, and slingshot him to safety.
WIRED Satisfying boy-oy-oing sound effects. Numerous paths to swing through each level.
TIRED Claustrophobic levels aren't well suited for Squibble's locomotion.