The goal is as straightforward as golf: Get a ball into a hole. Only, here the ball is an animated character, and instead of clubs you have bombs. Place them just right and a cascade of explosions will send your character past obstacles and into the hole. It's like a physics lesson from Dr. Seuss.
WIRED Eighty-five levels plus an editor for creating more.
TIRED Rough text and menu elements. Simple graphics under-deliver on the iPad's larger screen.