I still remember the first time I saw the Halo: Combat Evolved videogame, 10 years ago. There was a lot of buzz around about the game, and Peter, my 11-year-old nephew, had purchased it. He was playing it at the family Thanksgiving get-together.
Most of the talk that other parents were repeating to each other centered around the "terrible violence in the game" and how it should be banned. Admittedly, this kind of social anxiety had gnawed a hole of doubt in my opinion of violent videogames and kids playing them. Peter, meanwhile, was furiously making progress and racking up achievements in the basement of my sister's house, when the dreaded question was posed to me.
"Daddy, can I play... Halo... with Peter?"
I thought, "Whoa, isn't this the controversial game I've been hearing about with the blood sucking aliens and scary shock troops shooting at them in a pool of blood in a fog of war like the Apocalypse?"
The searching, hopeful eyes of my 5-year-old took in every pixel of my expression like a optical thought scanner.
"Hey, Ann," I asked my sister, "isn't this game really bloody?"
"I have no idea – just ask Peter, he's downstairs."
I descend the stairs. "Hey, Peter, isn't this game really bloody?"
"Nah, it's not too bad. You're just a Spartan defending Reach from alien bad guys."
"Oh, how bad can it be," I thought, ruminating on it a while.
Somewhere, in the middle of that thought, I allowed my son to become a Spartan recruit. It later turned out the aliens didn't suck blood, and the Spartans were pretty noble soldiers. As for the violence, well, I explained to my son that it wasn't real, that it was just a game. He never made a big deal about it, because it wasn't a big deal for me. And he never looked back.
I took up the cause against the Covenant, too – as soon as the controller was free.
Now, 10 years later, we both had the fantastic opportunity to tour 343 Industries, the Microsoft division that took over the development of the Halo franchise, still housed in the former "Bungie Bunker" in Kirkland, Washington.
We were both pumped at the prospect of reliving our first contact with Halo through the new Halo: Combat Evolved Anniversary edition for Xbox 360. We were looking forward to playing the campaign in co-op mode and also playing the multiplayer against all the developers on the team. We were both very excited, as several of the top people of 343 Industries and the senior staff involved with the Halo franchise were there to greet us. We did some great interviews, including a few questions from my 15-year-old Spartan vet about breaking into the videogame industry.
Playing games in co-op mode is a tremendous experience as a family. To be good at what's happening in the game, you have to be communicative and supportive at what's happening outside the game. Unless you want to lose, you have to acknowledge each other in the course of the game, weigh in on each other's decisions and share your emotional investment throughout the gameplay with your child.
I feel that gaming with your son or daughter is a fine way to practice and improve healthy ways of communication with your children, and even test out new ones. If we are worried about what our kids are playing (and as good parents, we always should be) what better way to show our concern and monitor their videogame play than by playing with them?
But, back to the story. After being distracted at how radically well-rendered the visuals were, we found a few Covenant invaders who had shown up on our Halcyon-class cruiser uninvited. We were in no mood for trifling, and our assault rifles nailed them all. It seemed like this father-and-son unit kicked Covenant butt pretty bad.
We then played several Team Slayer matches with about 10 developers. They warn you never to play against devs, as they know the game better than anyone. But we were playing together, father and son, army of one. Well, most of the time, we were randomized to different teams, of course. Much to my chagrin, one particular player on the red team seemed to take unusual delight in pummeling me repeatedly with his gravity hammer.
We had so much fun playing the matches that we went over our scheduled studio visit time by an hour. I guess that's what happens when you play with family, and when you play with the community of gamemakers.
We've played all seven games in the Halo story now, up to and including Halo: Combat Evolved Anniversary. Our blood-sucking aliens and scary shock troops were still there. And, judging from my son's proud, beaming face, he hasn't suffered any salient trauma from the violence. Letting my son play Halo 10 years ago has worked out just fine. In fact, he now wants to be a game developer when he grows up. I guess that's just what awesome games do: inspire our kids to do constructive and creative things with their lives. So I'm glad I let him join the cause.
The son's perspective, by John Luke Venables:
Please stay tuned for my in-depth interviews with the 343 Industries creative team behind Halo: Combat Evolved Anniversary on making the game, relating to the fans and leaving the old bugs intact.