Nintendo isn't happy with the current state of its digital game sales, and says it has a three-year plan for making some "drastic" changes.
Speaking with investors following the company's disappointing financial results and promise to slash the price of Nintendo 3DS on July 29, Nintendo president Satoru Iwata had a lot to say regarding the future of the gaming handheld. These remarks were translated into English by Nintendo and posted to the company's investor relations website on Monday.
"In my mind, I would like to make the presence of the Nintendo eShop much larger in three years time," Iwata said. "I don't mean to say that we will no longer have packaged games in three years but what I mean is that we will have one more pillar. [The] expectation is obviously not 5% or 10% of growth but a more drastic change, and I am strongly motivated to increase the number of people who will use money digitally and create a future where consumer do not feel any resistance in doing so."
"I think that the next three years will be very important," he reiterated.
Let us hope that Nintendo puts its money where its mouth is in this regard. The current design of the Nintendo eShop, as we have argued before in these pages, is not as conducive to healthy sales as are the digital stores of its competitors: Purchases are not tied to a persistent account but to a piece of hardware, you have to input a credit card number every time you want to add funds, you can only add them in increments of $5.
More key selections from Iwata's comments, on subject matters including the future of 3-D graphics and the Wii U, are below with our analysis.
On Smartphone Gaming
On the one hand, it is entirely possible that the 3DS sales slump was entirely due to its unappealing launch software and high price. That said, I'd like to see if anyone ever established such a causal link between, say, people buying PlayStations and then deciding not to buy a Nintendo 64. We know that happened, but can you prove the causal relationship with research?
More Mii Plaza Apps
Nintendo dropped the ball on this. My friends and I carried our 3DS everywhere we went for two months solid, collecting all of the puzzle pieces and beating the Find Mii minigame that required us to continually StreetPass with other 3DS owners. Once those two games ended, we all simultaneously started leaving our 3DS systems at home. Nintendo had no plan to keep us habitually using our systems. These new games may help, but one or two of them should have been ready to launch at E3.
Why 3DS Games Cost $40
It doesn't sound like there's a good solution – besides, of course, strengthening the digital delivery side of things.
3DS Games With No 3-D
Iwata points out, before this, that the new Wii version of Rhythm Heaven doesn't use motion sensing, and that he doesn't see this as an issue. I agree: Just as you didn't need to use the touch screen to make a great Nintendo DS title, so do you not necessarily have to have 3-D display to make a great 3DS one.
Wii U: Neither Portable Nor "Home Console"
Much has been made of the explosion in popularity of portable game machines, to the detriment of home consoles, in Japan. I think Iwata is on the money with his assessment: A lot of Japanese gamers are playing Monster Hunter on their PSPs at home not because they want to take it with them wherever they go but because the small family home only has one television, and a portable game machine is private and personal.
Whether or not the Wii U proves to be a viable solution for this type of player remains to be seen, but I think Nintendo has correctly identified a unique opportunity (in Japan, at least).
Microtransactions Coming to 3DS This Year
Pay $1 for another stage of Super Mario 3D Land? It could happen. On the other hand, says Iwata...
In other words, no Pokémonville for you.
See Also:- Nintendo Didn’t Expect 3DS Sales to Drop Like This