Powerful Modern Warfare 2 Plot Hits Close to Home

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The early hours of Call of Duty: Modern Warfare 2 take gamers around the world and back again, but the new game’s story hits close to home.

Military scenarios, violent police actions and straight-from-the-big-screen massive firefights take place in such far-flung locales as Afghanistan, Kazakhstan and Brazil. But things don’t really get interesting until the action moves to Russia and the player is embedded in a squad of terrorists. And then, inevitably, the fight comes to U.S. shores.

See also: Test-Driving Modern Warfare 2 ‘s Night-Vision Goggles

Modern Warfare 2, a first-person shooter released Tuesday for the Xbox 360, PlayStation 3 and PC, is a greatly immersive experience that embeds players in the battlefield.

There’s no place in the world where a skirmish can’t go down, from airport security lines to the neighborhood burger joint to your own backyard. It’s an unsettling notion and one sure to inspire plenty of parental hand-wringing, particularly for those who buy their kids the live-the-action box set that includes a pair of night-vision goggles.

(Spoiler alert: The moments I’m about to relate describe the plot of Modern Warfare 2 — not where the game finally goes, but the early incidents that establish the conflict and tension of the game. Some readers may consider these to be spoilers.)

Russia is where the already-controversial “No Russian” scene goes down. As Army Ranger Pvt. Allen, players go undercover with Vladimir Makarov — an underling of the villain from Call of Duty 4: Modern Warfare.

Along with Makarov and other terrorists, the player finds themselves in the midst of a terrible situation. The fully armed Makarov and crew waltz into a Russian airport and open fire on civilians standing in a security line.

As Allen, the player can take part in the bloodshed or simply walk alongside the cold-blooded killers as they execute hundreds of innocents. Either way, the scene is powerful. It’s also the oldest trick in the book: The quickest way to turn audiences against your villain is to show them doing dirty deeds, and Makarov’s murderous spree is a doozy.

Allen doesn’t walk away from the bloodbath. Once outside the terminal, players must fend off waves of incoming SWAT teams. If there’s any kind of karmic debt that Allen owes for his role in the slayings, the guy pays it: At the end of the tarmac firefight, Makarov puts a bullet in Allen. He knew all along that the Ranger was a rat.

Allen’s body at the scene of the tragedy triggers Russian outrage and, eventually, a Red Dawn -style invasion of the United States.

Soon after, players are tasked with battling Russian invaders on American soil. The image of paratroopers floating down over the suburbs is, also, surprisingly powerful. As one of Modern Warfare 2 ‘s dutiful soldiers, I picked off Russian invaders as they took cover behind pumps at a familiar-looking gas station. I defended a fast food restaurant from waves of foot soldiers.

Eventually, I climbed to the roof of a burger joint to take down an enemy helicopter. I watched the bird spin out of control over bullet-ridden chain restaurants, adding another plume of smoke to the already smoldering sprawl.

It’s all very realistic, and it’s doubly powerful because the game’s storyline could be pulled from today’s headlines.

Apart from the ability to crouch in a corner and cool off until your bullet wounds miraculously disappear, I don’t know if Modern Warfare 2 ‘s world of violent unpredictability is really that different from ours. The game just compresses a century of violence into a few hours.

(Wired.com’s full review of Modern Warfare 2 will hit the ground later this week.)

Image courtesy Activision

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