<cite>Street Fighter II HD Remix</cite> Patch Detailed

Street Fighter IV may have stolen the limelight from Super Street Fighter II Turbo HD Remix, but the unfortunately named downloadable fighter still has a number of supporters, many of whom will be pleased with the fixes in the game’s upcoming patch. While most of the issues corrected by the patch apply to both Xbox […]

*Ssf2thdr

Street Fighter IV

  • may have stolen the limelight from Super Street Fighter II Turbo HD Remix, but the unfortunately named downloadable fighter still has a number of supporters, many of whom will be pleased with the fixes in the game's upcoming patch.

While most of the issues corrected by the patch apply to both Xbox 360 and PlayStation 3 versions of the game, PS3 gamers will be happy to hear that the patch prevents a number of freezing and crashing issues not shared by their Xbox 360 counterparts.

A full list of what the patch changes direct from producer Rey Jimenez can be found below.

  1. After a number of games, the HUD will be corrupt. Yellow lifebars will freeze, the round counter flags will all be on, and the names will show more than one name. (Both)
  2. Frequent disconnects during VS transition screen. Often caused by selecting START color of character. (Both)
  3. Title crashes if user has a large friends list and tries to access the friends list (PS3)
  4. Rating being set to "0" and from then on, rating remains at "0".
    Once that patch goes live, we'll reset all leaderboards/scoreboards.
    (Both)
  5. Vega sometimes causing desyncing, especially when using the fake wall dive. (Both).
  6. Lobby list containing full rooms instead of only rooms that users can enter. (Both).
  7. Zangief Super Motion not working on both sides and in both directions.
  8. During the start of the match, there is slight slowdown. This has been minimized as much as possible. (PS3).
  9. If connecting to a ranked match through the quick match function, it is best out of 3 rather than best out of 5. (Both)
  10. Sending messages via XMB during a game causes a freeze. (PS3)
  11. Players not added to "Players Met" list. (PS3)
  12. Analog and D-pad can accept input at the same time. (Both)
  13. Player stats not reporting correctly.

While Jimenez doesn't offer a specific release date, his willingness to guarantee what has been fixed indicates that the patch is in the final stages of development and/or testing and will see release relatively soon.

Image courtesy Capcom

SFHD Remix Patch Details [Capcom Unity]