Stardock Exec: How to Save PC Gaming

In an interview with Shacknews, Brad Wardell of Stardock discusses the PC Gamer Bill of Rights (which we covered recently) and his views on saving the PC gaming Industry. While the interview covers a lot of familiar ground — copy protection that only harms consumers, arcane system requirements, a lack of polish on released games, […]

Stardock_2In an interview with Shacknews, Brad Wardell of Stardock discusses the PC Gamer Bill of Rights (which we covered recently) and his views on saving the PC gaming Industry.

While the interview covers a lot of familiar ground -- copy protection that only harms consumers, arcane system requirements, a lack of polish on released games, etc -- there's quite a bit of discussion on the aftermath of the Bill of Rights announcement, with other companies (surprisingly enough) actually getting on board. Or at least discussing the proposition.

And then there's the piracy issue. So long as computers are connected to the Internet, cheapskates will be stealing games -- that's a given. The question is, how can honest consumers be spared from the hassle of clunky, obtrusive DRM? The Stardock model appears to be a fair one: Package a game without any sort of copy protection, and require that legitimate customers register if they hope to receive updates and additional content.

With massive releases incurring the wrath of the Internet with their crippling DRM and validation schemes, common sense suggests that pissing off legitimate customers isn't exactly the best way to secure their hard-earned dollars.

Brad Wardell Speaks Out on His Plan to Save PC Gaming [Shacknews]