New <cite>Prince of Persia</cite> is 'Zelda-esque'

The new Prince of Persia will be "Zelda-esque, old school, with very contrasting levels," according to the game’s creative director, Jean-Christophe Guyot. Eurogamer translated a preview of the game that appears in the French magazine Joypad, in which Guyot describes the new Prince as more fantastical and "poetic" than the Sands of Time trilogy. The […]

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The new *Prince of Persia *will be "Zelda-esque, old school, with very contrasting levels," according to the game's creative director, Jean-Christophe Guyot.

Eurogamer translated a preview of the game that appears in the French magazine Joypad, in which Guyot describes the new Prince as more fantastical and "poetic" than the Sands of Time trilogy.

The story draws on the myth of warring twin gods Ohrmazd and Ahriman. After winning the war, Ohrmazd, god of good, imprisions brother Ahriman, god of evil, in a box hidden in an oasis. As is usually the case with these situations, some yutz comes along and opens the box, setting Ahriman free to corrupt the world.

Enter our hero, the Prince, who must return order and color to the world (very Okami) by defeating the bosses that guard light wells. You'll have the freedom to visit locations on the map in whatever order you choose, but the levels themselves are fairly linear, according to Eurogamer.

I adored *Sands of Time *(pictured above), but didn't like the direction the Prince of Persia games took with Warrior Within and Two Thrones. I'm hoping that this new game rekindles my love for the series when it's released this holiday season.

Image courtesy Ubisoft

New Prince of Persia Previewed [Eurogamer]

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New Prince of Persia Previewed [Eurogamer]