Matt Damon Wanted Puzzle-Based <cite>Bourne</cite> Game

Reports that Matt Damon declined to take part in development of The Bourne Conspiracy because of the game’s violent content apparently aren’t entirely accurate, says MTV. Meelad Sadat, head of product research and globalization for Conspiracy developer High Moon, clarified the situation, explaining that Damon never met one-on-one with High Moon, and didn’t walk away […]

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Reports that Matt Damon declined to take part in development of The Bourne Conspiracy because of the game's violent content apparently aren't entirely accurate, says MTV.

Meelad Sadat, head of product research and globalization for Conspiracy developer High Moon, clarified the situation, explaining that Damon never met one-on-one with High Moon, and didn't walk away because the game was violent. He just didn't seem interested.

"We got the sense that his interest in games overall was marginal," said Sadat. Sadat's impression was that the game's violent nature was at least partly to blame for Damon's lack of interest, but Damon never put it that plainly.

According to an article in The Boston Globe, Damon would have preferred for Conspiracy to have been a puzzle-based game.

"I lobbied hard to not make a first-person shooter game but to make it more like* Myst*, which was a great interesting puzzle you tried to solve - you know, to play with his amnesia or his memory," said Damon.

You know, a Nintendo DS version like that might actually work.

**

Image courtesy Vivendi Games

Update: Damon Didn't Speak Directly to Bourne Developers [MTV Multiplayer]