Ubisoft: Realistic Shooters' Appeal Is Too Narrow

Don’t expect Rainbow Six Vegas 2, or any other upcoming Ubisoft shooters, to follow Ghost Recon‘s lead, says game designer Philippe Therien. GR’s one-hit kills and sprawling levels may have made the games more realistic, but they also made them more difficult, thus narrowing their appeal. "I doubt we will ever go back to really […]

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Don't expect Rainbow Six Vegas 2, or any other upcoming Ubisoft shooters, to follow Ghost Recon's lead, says game designer Philippe Therien. GR's one-hit kills and sprawling levels may have made the games more realistic, but they also made them more difficult, thus narrowing their appeal.

"I doubt we will ever go back to really hardcore only shooters. The market was too narrow for it to be a viable business choice. We would like to be able to please both sides but compromises have to be made," said Therien in a LiveText chat at Eurogamer.

That's not to say that Rainbow Six Vegas 2 will be a cakewalk, says Therien. Although Ubisoft has "created a new casual difficulty mode that adapts to your skill. Someone who is very new to shooters can enjoy the game and finish it," they also "revamped our hardcore realistic mode which is really for veterans."

Rainbow Six Vegas 2 LiveText [Eurogamer]