Wired 15.05: Developers Race to Build an Entire PC Game in Four Days

Day 1: Benjamin creates the base project in Visual Studio .NET. Day 1: XNA lacks native font support, so the the team searches for a font for the game’s interface. Day 1: This blob is the basic skeleton for the cave. Day 2: The team conducts its first lighting test. The pink cylinder is a […]


Day 1: Benjamin creates the base project in Visual Studio .NET.

Day 1: XNA lacks native font support, so the the team searches for a font for the game’s interface.

Day 1: This blob is the basic skeleton for the cave.

Day 2: The team conducts its first lighting test. The pink cylinder is a stand in for the yet unfinished character models.

Day 2: Benjamin tests the cave’s base texture layer.

They deploy advanced shading techniques to create realistic, glistening cave walls. This later proves too taxing on the single shader, resulting in loading problems and hours of delays.

Day 2: Benjamin tests additional lighting sources.

Day 3: This shot shows off the cave’s current rendering.

Day 3: Benjamin inserts light sources, which will later be swapped with Christoph-designed torches, into the level.

Day 3: Christoph tests the protagonist’s running animations.

Day 3: Benny conducts the first test run through the level with a playable character. He’s searching for collision problems that might drop the character through the floor or let him move through a wall.

Day 3: They add additional light sources in the level to increase flares and effects.

Day 3: The team finalizes lighting and shaders for the main character and assorted enemies.

Day 4: With a grin, Benny conducts the first DungeonQuest play test with fully functional enemies and game objects. He’s checking to ensure that enemies populate the level, and that players can actually complete the quest.

Day 4: Now Benny is testing collision between the character and enemies to ensure attacks actually hit their target.

Day 4: The game is finally finished.

The hero battles a lone goblin.

It’s a goblin standoff.

The threat is vanquished.

The hero wanders through the cave.

Showing off the game’s lighting.