I went to the keynote as well, and there are a few things I just have to mention. It was my first time seeing Shigeru Miyamoto speak, and I certainly wouldn't call it a disappointment. I wasn't near the front, but Tetsuya Mizuguchi of Q! Entertainment sat right by me, snapping pictures like any other Nintendo fan.
And at the end (Susan, maybe you were just too close to the stage to notice ;-) Miyamoto showed a brand new trailer for Super Mario Galaxy. I'm going to put a video link on here when I get to a different computer, but as you can see from the new screen shots, it's looking good.
More screens and Miyamoto reading from a phonebook after the jump.
Miyamoto came on stage after his Mii was generated on the big screen and gave much of the presentation using the Wii Photo Channel.
I really liked how he gave the full history of the Mii idea, going all the way back to an application on the Famicom Disk System. I knew Miyamoto said he had the idea to create a Mii-like avatar program for a long time, but I didn't know he had been trying to implement it since the days of the Famicom.
Miyamoto said he couldn't find a way to implement the personal avatars for any purpose other than just creating a digital look-alike, so the primitive Miis weren't integrated into something like the Wii till now.
He also addressed the Mario 128 tech demo shown years ago, saying Super Mario Galaxy (as well as Pikmin) shares elements from it.
While much of what he said was certainly not new (Mizuguchi and a pal ducked out before the end), it still contained some interesting nuggets.
Now for more new screens.