The Return of Camp

In stark contrast to the overly serious turn the Zork series took in 1995, Zork Grand Inquisitor returns to its roots of quirky puzzles and wry humor. Players embark on a quest to end the tyrannical rule of the Grand Inquisitor, a megalomaniacal despot bent on ridding the Great Underground Empire of magic once and […]

In stark contrast to the overly serious turn the Zork series took in 1995, Zork Grand Inquisitor returns to its roots of quirky puzzles and wry humor. Players embark on a quest to end the tyrannical rule of the Grand Inquisitor, a megalomaniacal despot bent on ridding the Great Underground Empire of magic once and for all.

The plot sounds grim, and this type of narrative terrain has indeed been traversed many times, but this Zork installation is one that never takes itself too seriously. In fact, it doesn't take itself seriously at all. Where else could you find Dirk Benedict - aka "Face" from The A-Team - as a leading man, or the flamboyant Rip Taylor as an army general?

Grand Inquisitor frequently digresses into lampoonery, but it is this brand of quirky humor and absolute wackiness that has allowed the Zork series to flourish for the past 20 years.

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