The Lessons of the Profits

Afterlife is not Dante’s Divine Comedy, but rather closer to Good Omens, a sort of Hitchhiker’s Guide to the Other Side, a smirking, unearthly Sim City where even a working-joe Infernal Affairs minion can burn a prophet … er, turn a profit. Afterlife focuses on the little-known business end of the Great Beyond. In this […]

Afterlife is not Dante's Divine Comedy, but rather closer to Good Omens, a sort of Hitchhiker's Guide to the Other Side, a smirking, unearthly Sim City where even a working-joe Infernal Affairs minion can burn a prophet ... er, turn a profit.

Afterlife focuses on the little-known business end of the Great Beyond. In this sim game, the player is operations manager for Heaven and Hell, those two great planes of undeveloped surreal estate surrounding a chickpea of a place called Earth. Gamers manage mortal souls as they enter the celestial or infernal regions.

Anyone who has looked at their career as an extension of the diabolical world will find something of amusement here. The affairs of Heaven and Hell are presented in terms of logistics and a ghastly kind of market-demand dynamic. Keep the new entrants happy and project funding will come in, allowing the day-to-day (eon-to-eon?) business of soul transit, spiritual zoning, and last judgment to continue smoothly. Fail to provide the requisite consequences to the newly departed, and all you-know-what breaks loose in the form of a disaster.

Make no mistake:

Afterlife for Mac and PC: US$54.95. LucasArts Entertainment Company: (800) 985 8227, +1 (415) 472 3400, fax +1 (415) 444 8240, on the Web at www.lucasarts.com/.

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